8 Things We Hope We See In Castlevania: Nocturne
2017 was an extraordinarily good year for video games as a whole. But not only was it a good year for games launching on consoles, it was also the year that saw the Castlevania series release on Netflix. A show that is, honestly, the only thing keeping Castlevania alive at this point.
Now the next season is approaching, and we know that it features everyone's favorite Belmont: Richter. Finally, the series will be pulling from the richest part of the Castlevania canon. Which, of course, begs the question: what content from Richter's games do we want to see make the Netflix show?
8 Maria Needs To Be A Fighter
While it may be tempting to allow Richter to do all the fighting, that would be a sacrilege. Maria may be small, but she packs on a hell of a punch. We absolutely need to see her battling Dracula's undead army.
Rondo of Blood is famously a very difficult game. Maria was that game's easy mode. Most people probably played through the game using her. It would be a shame to relegate her to being a side character. Don't sleep on Maria, this child is frightfully powerful!
7 More Monsters From The Games
This may seem like an odd request, as some may assume this is a given. However, if there was one element the original series fell short on, it was making sure that classic Castlevania monsters were front and center. Rondo Of Blood quite simply has too many amazing, awesome monsters that need some representation here. And it isn't like they wouldn't work in this visual style.
Hell, one of the first bosses is just a slick version of a werewolf. We want to see that fight with the werewolf animated gloriously! We want to see the giant golems from the first stage of Rondo. Don't waste one of the best bestiaries in games, Powerhouse Animation.
6 Item Crashes
For those unfamiliar with Richter's incredible debut game (Rondo Of Blood), Richter possesses the ability to power up the classic sub-weapons and turn them into extremely potent super attacks. So, you can throw one knife for a single heart, or throw a hundred knives rapidly for ten hearts. Or, more iconically, you can throw a vial of holy water on the ground, or call forth a holy rainfall.
This is one of the flashiest elements from Rondo Of Blood, and we absolutely need to see it implemented in one shape or another. Maybe this will even be an ability we will see Richter master over the course of the series? We can't say for certain, but we hope to see these unique abilities implemented in one form or another.
5 Maria's Animal Friends
Some people may not know this, but in Rondo Of Blood, Maria has a pretty unique set of skills. She doesn't have the Vampire Killer at her disposal. Instead, she comes locked and loaded with doves. That's right, she fights by throwing doves. What about the sub-weapons? Well, Maria doesn't throw axes, but she does have cardinals that will help her fight. The knife, cross, and holy water? How about a cat, turtle, and baby dragon instead.
While we know that she isn't going to be throwing cats at Dracula (life isn't beautiful enough for that to be a thing) we really do hope that they find some way to incorporate them.
4 Maria's Dark Side
While Maria may primarily fight using animals, there is something that is hinted at in Rondo Of Blood that we would love to see expanded upon in the show. Maria has a special attack where she summons a shadowy version of herself to pummel her opponents. While this is just a neat hidden attack in Rondo of Blood, it could be so much more.
Because, sure, Nocturne is probably going to be Richter's story, but Maria needs to play a big part in it too. She is the deuteragonist of Rondo of Blood and this would be a great narrative element to draw on.
3 Richter's Attacks From Symphony Of The Night
While Richter isn't a slouch in Rondo Of Blood, coming equipped with a backflip and some fancy whip tricks, Symphony of the Night gave him a whole new set of attacks to fall back on. This includes his own Street Fighter-esque Shoryuken-style attack.
The Belmont bloodline is supposed to come with enhanced physical abilities. These special attacks really put those enhanced attributes on display. We want to see the best version of Richter possible, and that version can do a Shoryuken, dammit!
2 Foreshadow Symphony Of The Night
The thing about Rondo of Blood is that it wasn't written with Symphony of the Night in mind. So, there is a little space in between Rondo and Symphony which we have to fill in. Worse yet, we are told things about Richter that we never really saw in Rondo of Blood. However, Nocturne has the benefit of knowing the direction Richter's story travels in.
So, we hope we see them take full advantage of that foreknowledge. We will most certainly see Shaft receive some increased importance, but we also hope that we see a little more of Richter's arrogance come through in his characterization. If they play their cards right, the transition between these two halves of Richter's story will be far smoother in the cartoon than it was in the games.
1 Give Us Some Of That Cheese
Okay, we aren't saying that we need to have Richter flashing the peace sign, or Maria having a temper tantrum, but give us a whiff of some of that corniness that we all know and love. We get it, Nocturne is going to be brutal, gory, and pretty stark. But you know what goes well with the drama? Comedy. That's the other side of the coin.
You don't need to undercut every scene with it, but a little dorkiness from our heroes here and there would go a long way. Hell, Richter is most famous for delivering one of the corniest lines in gaming history. Surely you have to pay homage to that, right?
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