Assassin’s Creed Valhalla – Hidden Bureau Locations And Solutions

Assassin’s Creed Valhalla has six Hidden Bureaus dotted across its massive map. While most of these are located in late-game areas, none of them involve combat, meaning that you should be able to visit all six regardless of what your current power rating is.

That being said, these Hidden Bureaus are immensely difficult to find. If you want to complete the Hidden Ones questline, get yourself the fancy Hidden Ones armor, and collect every Hidden Ones codex page for Hytham, check out our comprehensive Assassin’s Creed Valhalla Hidden One Bureau locations and solutions guide, which is part of our complete Assassin’s Creed Valhalla walkthrough.

We’ll be going through each Hidden Bureau in order of the relevant area’s power rating, starting from the lowest rating and finishing up at the highest. It’s worth noting that to start this quest you will need to construct the Hidden Ones Bureau in Ravensthorpe and speak to Hytham. After he teaches you how to do a leap of faith, he will inform you of the Hidden Ones’ presence in Britain, officially starting the Hidden Ones questline. If you’re unsure of how to construct the Bureau or learn the leap of faith, we covered it in detail in our The Sons of Ragnar guide.

Assassin’s Creed Valhalla Hidden Bureau Locations And Solutions — Ratae Bureau, Ledecestre

This is the only Hidden Bureau that is accessible near the beginning of the story, meaning that if you’ve stumbled upon any by chance, it was probably this one.  To get here, you’ll need to fast travel to Ledecestre’s main town. If you head northeast, you’ll come to a circle surrounded by stone pillars, which is visible if you use Raven’s sight in the northeast part of the town. You’ll know you’re in the right area if there is a Hidden Ones symbol — the same one outside Hytham’s Bureau in Ravensthorpe — emblazoned on the floor. The exact location can be seen in the screenshot below — the green arrow highlighting Eivor’s location is where the Bureau is.

The first thing you need to do here is climb up the wall among the columns, behind the Hidden Ones logo. If you’re on the wall — again, not the columns — you should be able to look southwest, where you will see a net hanging from a rope.

You can consult the screenshot below to see what I’m talking about — the net should be visible behind the third pillar from the left.

Shoot the net with an arrow to free the net and cause it to drop down to the ground below. You don’t need to shoot the net itself, but the pole it is hanging from, which will glow red if you hover the crosshair over it. Once it drops, jump to the third column from where you are now (going counter-clockwise) and look down to the southwest. You’ll see a haybale on the ground that you can do a leap of faith into in order to get down fast without worrying about fall damage. Head over to where the bag fell and you can drop down a hole into Ratae Bureau.

After you drop down you will see a little wall to your right. Climb up and walk to the end of the corridor, where you will see a gap in the bottom of the wall on your right that you can squeeze through. The next gap is in the back left corner of the next room, which leads into the main Bureau room. Here, there should be a chest next to the desk on the left-hand side with the Hidden Ones’ Gloves in it. To get the codex page, you need to walk around to the other side of the wall behind the desk, marked by the arrow here.

Once you’ve picked up the Hidden Ones Gloves and codex page from Ratae Bureau, you can head into the next room (not the one you came from) and follow the path forward, which immediately wraps around to the right. In the back left corner of the next room there is a structure you can move to reveal a gap big enough to crouch and squeeze through, which brings you back outside to Ledecestre.

Assassin’s Creed Valhalla Hidden Bureau Locations And Solutions — Londinium Bureau, Lunden

The second Hidden Bureau you should head to is the Londinium Bureau in Lunden. The power rating here is 90, so you’ll want to be careful making your way around Lunden’s distrust areas, although it’s worth noting that as with all of the other Bureaus, the Bureau itself has no enemies inside.

The Bureau is located in the northeast of Lunden. The exact location on the map is highlighted in the screenshot below — again, it’s the arrow representing where Eivor currently is.

When you arrive at this area, you’ll be looking for a specific wooden structure, which is unique and difficult to miss. Here’s what it looks like:

Once you arrive here, climb up and over the wood. From the top, you will be able to do a leap of faith into the water below, which will cause the “Londinium Bureau” location marker to show up on your screen.

You don’t even need to get out of the water here — instead, dive down and look in the northwest corner of the pool. At the bottom of the wall you should see a wooden door with a small breakable panel above it. Odin’s sight doesn’t highlight this, but it is definitely breakable, and is the correct way forward. Go back to the surface, line up a shot with your bow in that direction (you’ll know you’re pointing at the right place when the crosshair turns red) and shoot an arrow at the panel to smash it. If you have no arrows, you can collect some from a fallen tree on one of the ledges around the pool.

Dive down and swim through the gap you just made, then follow the tunnel underwater until you are able to surface again. Go to the end of the corridor you emerge in, turn right, and jump onto the platform hanging suspended from the roof. Pull yourself up onto it and jump onto the tightrope in front of you, which you can also hoist yourself on top of. Look through the gratings to your right and you will see red jars stacked up against the wall. Shoot one to trigger an explosion, smashing a door that would have otherwise blocked your path.

Facing the platform you just jumped from, you will see a range of beams you can jump to. Follow these around to where you blew a hole in the wall and go inside. The codex page is on the first table on your left, and the loot chest is directly to the right of it. Open it to get the Hidden Ones’ Mask. You can collect a key at a desk on your right to unlock the door at the end of the room, which leads back to the first room with the pool. Head to the opposite side (south) and push the stone barrier to the right to reveal a gap you can leave through, leading back to Lunden.

Assassin’s Creed Valhalla Hidden Bureau Locations And Solutions — Camulodunom Bureau, Essexe

There’s a huge power rating jump between Lunden and Essexe, with Essexe having a recommended power level of 160. Again, provided you don’t go starting any fights, this doesn’t really matter all that much.

To get to the Camulodunom Bureau, you’ll need to head to Colcestre, one of the main towns in Essexe. Here’s where it is on the map.

Once you arrive at this rough area, you’ll need to go southwest of the Ealdorman’s House (one of the main landmarks in Colcestre) until you reach the point highlighted above. When you get there, you need to be on the lookout for this specific area.

Head into the ruins in front of you and climb up the tree supporting the falling statue. At the top of the tree, you should see this wooden platform.

When you walk out onto the wooden platform, don’t jump down just yet. You should be able to see a breakable trapdoor on the floor in front of you, although it’s not something you can smash with a measly arrow. Instead, you’ll need to find a flammable oil canister to throw at it. Fortunately, there are some in the village right behind you — simply turn around and look at the stall directly in front of you, which has plenty of oil jars you can rob. They’re at the stall with the blue canvas in the screenshot below.

Walk over to the stall, pick up a jar, and carry it back over. You can’t climb the wall with it, so walk up the tree branch to the wooden platform. Jump down, place it on the breakable trapdoor in the ground, and climb back up to the platform. Shoot the jar with an arrow to blow up the barrier and reveal a gap you can drop down through.

After dropping down, continue dropping down the other platforms until you reach the ground. Go forward, turn right, and hop the small wall. It looks like you can turn left and climb the slightly slanted wall by sprinting up it, but this isn’t the correct way and the gap here is blocked from the other side by a large object. Instead, climb the wooden frame directly in front of you after jumping over the first small wall to get up to the next platform. 

Once you’re up the scaffolding, hop down the other side and swing a left. You’ll see a banner in front of you with the Hidden Ones logo on it. Turn right here and you’ll see a flooded room — walking in here will officially cause the Camulodunom Bureau location to pop up. If you use Odin’s sight here, you’ll be able to see where two keys are located.

There are a lot of red herrings here, so stick close to this guide. What you need to do is swim across to the other side and turn right at the barricaded door. There will be a banner here — you can’t climb the banner, but you can climb the arch around it. This is important, as the banner on the left has nothing to grip, meaning you can’t access the platform above it from the ground. Climb up the right hand side and jump across to the opposite ledge on the left — there’s a grip hanging from the ceiling in the middle that you can cling to in order to make the jump.

Drop down into the room in front of you and dive into the small pool in the back. The key is on your right and an icon for it will show up if you use Odin’s sight. You need to hold the interact button to register it as collected, so don’t just tap the button and swim away.

Swim back to where you dove down and climb up out of the water. Once you emerge, use the key to unlock the door on your left. Go to the end of the room and turn right — you will see a grated gate blocking the path to the next room. Look through the grating to see a door on the opposite side — you can destroy the beam barring it with an arrow from here. The beam will glow red in Odin’s sight, and if you have no arrows, there are some to collect at the back of the room you’re already in. Once you break the beam, go back out and climb the wall to your left (where you originally came in after climbing up the banner in the flooded room on the right). Jump back across to the side you climbed up on — the right-hand side banner with the arch — and drop down the other side. Turn left, walk up the corridor, and turn left again to open the previously barred door. Loot the chest on your right for the Hidden Ones’ Hood. The codex page is on a desk in the back left corner of the room from where you entered, right next to the map.

Before you head out through the door opposite the chest, collect the key on the table to the right of where you got the Hidden Ones’ Hood. Collect the key and then break the barricade on the door to go back to the flooded room. Head through the flooded room but don’t leave it — if you use Odin’s sight you’ll be able to see gold pulses marking uncollected treasure. Make your way to the entrance to the flooded room, where you originally came in after turning right at the banner, and look across the water towards the room with the codex page. Get back in the water, dive down, and go through the gap to the left, which will bring you to a stairs. Surface here and open the door to collect a nickel ingot, some titanium, and an opal. Head up the stairs in the back corner of the room, go through the doors, pull the movable structure back, go through the gap, and on your left will be the slope we told you not to sprint up earlier on. Jump down, turn right, and climb the walls back out the way you came.

Assassin’s Creed Valhalla Hidden Bureau Locations And Solutions — Eboracum Bureau, Jorvik

The fourth Hidden Ones Bureau is in Jorvik, right up the northern end of the map. The recommended power rating for here is 190, but it’s mostly inhabited by Danes and you shouldn’t come into any trouble once you’re not actively going around swinging your axe at everyone you see.

Here’s exactly where you need to go on the map in order to get to the Eboracum Bureau in Jorvik.

When you arrive at the area highlighted above, you will be in a cemetery. In the middle of it there will be a wooden panel that you can break with an arrow, like this.

Once you smash the panel, drop down into the pool of water below. You’ll need to dive down and swim to the right, going through doorways that are becoming increasingly low — the last one will basically be at the bottom of the pool. After going through three doorways and reaching a wall at the end, surface and climb out of the water at the ledge in front of you. Hop down from the ledge and head towards the gap in front of you — it’s dark, so you might not see, but be sure to smash the pots blocking the way so you can actually get through the gap.

You’ll see a series of poles right in front of you. Jump across them until you reach the third one, which is in the middle. There are now hanging platforms on either side of you. Go to the one on the right, jump across more poles, and turn left once you reach the wall. You will see another hanging platform in front of you — jump to it, climb up, and jump to the floor on the other side. Pull the bigger of the two movable objects backwards to reveal a gap in the wall that you can squeeze through.

Jump to the platform in front of you, then jump straight to the rung-like ledges directly in front of that. Go through the door just to the left of the ledges and go straight. Turn left and a gap will be at the end of the corridor on the right. Go through, turn right, and head through the door. You will now be in the main room… ish.

The room to the left of this room is the actual main room and is locked off by a door. If you use Odin’s sight, however, you’ll see that the key is at the top of a large bookcase in the back left corner of the room, which you can climb up on top of. Here’s what it looks like (again, it’s pretty dark here):

Climb to the top of the bookcase, collect the key on the left, and open the door to the locked room. The Hidden Ones’ Robes are in the chest directly in front of you, and the codex page is on the desk behind them. There’s another codex page in the back right corner but it doesn’t seem to count towards your total.

Head back out to the main room, past the bookshelf on your left, and go through the door at the end. Follow the path to a ladder, which will lead you to a door that brings you back out to Jorvik.

Assassin’s Creed Valhalla Hidden Bureau Locations And Solutions — Temples Of Ceres Bureau, Glowcestrescire

This Hidden Bureau is pretty tough to find, so we’re going to do it in several small parts. First of all, head to the western edge of the map in Glowcestrescire — this is the exact location you should be aiming for.

As you can see, the power rating is ramped up pretty high here, and there are plenty of enemies in the Forest of Denu (the very large, clearly forested area we’re currently on the western edge of). I recommend proceeding with caution if you’re significantly below the power rating — you can still go to the Bureau, just be careful.

There are two markers in the screenshot above: Eivor’s location, and a custom marker south of that. The Bureau is at the custom marker, but it’s much easier to get to Eivor’s location, because this massive statue is there.

You’ll be able to easily find this statue from pretty much anywhere near Eivor’s location in the map screenshot by using Raven’s sight on the western edge of the Forest of Denu. Once you find it, set a marker and make your way towards it.

From the statue, use Raven’s sight again to fly south of your current location. Now you should be able to see a huge ruined temple (it’s the one highlighted by the actual custom marker in the screenshot above, for what it’s worth). It is in the middle of another two statues and looks like this:

Once you get here, walk in through the main door between the statues. The door in the back left corner of the room is barred, so smash the closest pot to the entrance on the right-hand wall to reveal a gap you can slip through.

Go to the end of the hall and turn left. Here, you will see a room filled with poison gas. You can get rid of the gas with a torch — it’s best to throw the torch in from a distance, because if you walk into the gas and swing it, you will probably catch fire. Head into the second room and use the torch to get rid of the poison again. In the back right corner you will see a wooden panel on the ground you can break with a torch or arrow. Drop down into a larger room, also filled with poison. If you go through a doorway on the southern side you will find an oil barrel. Pick this up and use it to smash the breakable wall in the northwestern corner of the room. Loot this chest for a rare tungsten ingot.

Go back to the barrel room on the south side of the main area. Before you pick up another barrel, go around to the right to throw a torch up the stairs and disperse the poison gas. Now grab a barrel and run up these stairs to the next room. This room is dark, but go around to the left and through the door to find another breakable wall (use Odin’s sight if it’s too dark to see). Blow it up with the barrel and head in to collect the Hidden Ones’ Leggings and another codex page. This is the room — the fire is very stylish.

If you turn left from the exact location in the screenshot above, you can go through a short hall and break the barricade to bring you back to the start of the temple (this is the other side of the barred door in the back left corner of the very first room).

Assassin’s Creed Valhalla Hidden Bureau Locations And Solutions — Venta Belgarum Bureau, Wessexe

The final Bureau is located in Wincestre, meaning you’ll need to go to Wessexe to access it. The power rating for Wessexe is 250, so if you’re below that, you’ll really need to be on your toes here. Make sure to avoid combat wherever possible while you’re making your way towards the Bureau.

Anyway, here is the exact location you need to go to on your map:

Once you’re in this general vicinity, this is the exact area you should be looking for.

This location is right next to Wincestre Garrison, for what it’s worth, but the surrounding area is pretty huge, so we’ve taken the liberty of capturing a screenshot in Raven’s sight, too. If you’re near the map marker in the first screenshot, but can’t find the location in the second, here’s a bird’s eye view:

Once you arrive at the correct location, jump down into the pool in the middle of all the statues. When you land at the bottom, immediately dive down into the water and follow the path to the right the whole way around. It’s a long swim, so here’s a breakdown of all the twists and turns: it goes through one underwater door, then another, then swings to the left, goes right, and wraps around to a pool where you can finally surface on the other side of a door that is barred from the Bureau entrance (where you originally dropped down from the statues above). Here’s where you start the swim:

Once you surface at the end of the underwater tunnels, pull the movable object back and attack the barricade to unbar the door from the inside. Go back to the area in the picture above and hop across the debris to the raft at the back. Turn right and you will see some explosive barrels. Pick one up and bring it back through the door you just unbarred. Turn left and make your way forward. There’s wood in front of you, but that’s not what we’re going for (another red herring). Go to the end of the hall, turn left, and you will see a small pit in the ground. There is a destructible wall on the right-hand side of the pit — throw a barrel at it to blow it up. Go through the hole you just made and you will come into a new room. Suttingr’s Claw is in a chest at the back, while the codex page is on the desk in front of the skeleton. Go back out the way you came in.

Now that you’ve got all six codex pages as well as the full Hidden Ones’ set, all that’s left to do is return to Hytham in Ravensthorpe. Speak to him at the Hidden Ones’ Bureau next to Gunnar’s forge and hand all six codex pages in. He will tell you to talk to Reda, the merchant that arrived earlier in the story (yes, the same one from Assassin’s Creed Origins, which was set approximately eight centuries before Valhalla).

After speaking with Reda, go to the left-hand side of his tent to read the last Hidden Ones codex page, which is at the back of a tent on a small pedestal. Remember, Reda was in Origins… maybe that might matter in Valhalla after all? You’ll have to read the letter for yourself to find out, but rest assured, long-time Assassin’s Creed fans will be satisfied with the end of Valhalla’s Hidden Ones quest arc.

Read next: Hyrule Warriors: Age Of Calamity Review — Old Friends, New Faces

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Cian Maher is the Lead Features Editor at TheGamer. He’s also had work published in The Guardian, The Washington Post, The Verge, Vice, Wired, and more. You can find him on Twitter @cianmaher0.

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