Darkest Dungeon 2: Party Build Guide
- Ranks and Roles
Darkest Dungeon 2 boasts a nearly-unlimited number of parties that players can build. With so many choices and so many ways to see your adventurers driven mad and killed, it can be tough to decide which heroes will give you the best chance of survival. This guide will help you to assess what your party needs, look for synergies between heroes, and make the final decision of who will join you in the stagecoach.
It's important to remember when you start each run that there is no guarantee as to what challenges you will encounter. As the game progresses you'll be able to make route choices and change your loadout based on those decisions to increase your chances of survival (for example, bringing lots of Burn resistance and removal if you're going to the Sprawl). At the very beginning, though, the only information you have is which heroes are unlocked, which Skills they have access to, and what Quirks they have this time around.
Ranks and Roles
As with most RPGs, a balanced party capable of facing most threats will consist of a tank, a damage-dealer, a utility character, and a healer. Darkest Dungeon 2, like its predecessor, adds the need to manage your party's marching order to your considerations.
Generally, you'll want your tank and damage-dealer to occupy the two frontmost ranks, with your utility and healer bringing up the rear. If you're not sure where in the formation a hero should go, take a look at the yellow orbs marked "Rank."
The larger the circle for a position, the better the hero will generally perform in the corresponding position. The red orbs marked "Target" show which enemy positions the hero is best suited for attacking. Be sure you have at least one hero able to affect every enemy!
A good tank will have high HP and access to defensive tokens like Taunt, Dodge, and Block.
- The Man at Arms, available from the beginning of the game, is perfect for this role and can deal decent damage from the front as well.
- Later in the game, the Leper can soak up plenty of damage but trades the ability to actively protect allies for increased damage output.
- If things start to look grim, the Grave Robber can fill in for a tank by using Repartee and relying on the stacks of Dodge it grants to stay alive.
Combat in Darkest Dungeon 2 is to the death – you'll need to dole out plenty of damage to survive. Damage-dealers generally go about their business by hitting hard; heroes who sap enemy HP with Burn, Blight, and Bleed as their primary means of dealing damage are better thought of as utility characters.
- The Highwayman can deal plenty of damage from almost any position, so he's a reliable choice even if you need someone else to stand in his preferred spot (which is usually the second rank).
- The Hellion deals loads of damage from the front lines and can inflict Bleed, but she has little in the way of defenses and can tire herself out, so she'll want an ally like the Man at Arms to keep her safe.
- The Occultist takes a while to unlock but is a formidable hero who deals plenty of damage from the rear, which is rare. If you need a backup, your tank will probably have some high-damage abilities, and every hero can deal at least moderate damage with the right skills.
Utility characters are the ones applying buffs and debuffs, setting up combos, and forming the lynchpin of your strategy.
- The Grave Robber, one of the starting heroes, has an impressive suite of Skills that let her apply Blight, clear enemy corpses, and ignore buffs on her targets.
- The Runaway is a great supplement to any damage-dealer, liberally applying Burn to help finish off enemies that much quicker.
- The Jester's heavy use of movement, as well as his versatile toolkit of buffs and debuffs, allows you to keep your heroes in the formation you want while maintaining whatever advantage you can get.
- When she's not desperately trying to keep her teammates alive, the Plague Doctor has several strong utility skills to empower her friends and debilitate her enemies.
- Unless you have a very good reason to do otherwise, the rearmost position in your party should almost always be the Plague Doctor. Her Battlefield Medicine is essential for survival, and she can deal plenty of damage over the course of a fight by applying Blight and occasionally Bleed.
- If she meets an untimely end, the Occultist has a risky heal in the form of Wyrd Reconstruction. If he's not available, you're going to have to load up on bandages and equip any self-healing skills you may have – a party without a healer is very likely a party that won't make it.
Each hero starts a run with two randomly-assigned Quirks; one positive and one negative. These can drastically affect a hero's effectiveness, and the sheer number of them all but guarantees that no two parties will be quite the same.
If you're having trouble deciding between two heroes to fill a role – for example, the Leper versus the Hellion for the front row – their Quirks make a great tiebreaker. A Pacifist Highwayman, for example, will gain one Stress every time he attacks and will become a liability in time, while a Jester who is a Blundering Fool risks damage every time he moves.
Conversely, a Bloodthirsty Leper can dole out massive damage and is tough enough to risk gaining Vulnerable every now and then. A Shadow-Born Grave Robber has a chance to gain Stealth at the beginning of her turn, eliminating the need to use Dead of Night to set up her attacks.
Some Quirks give heroes a bonus when fighting in a specific region, such as the Sprawl or the Tangle. Heroes with these Quirks are always worth considering, especially if their negative Quirk isn't too bad, since it allows you to favor regions that your heroes prefer when setting out from an inn. No bonus is too small to be worthwhile.
Once you're on the road, be on the lookout for Trinkets that will enhance your heroes' existing strengths. You'll get more benefit from capitalizing on a bonus than trying to mitigate a weakness. Having built your party with these tips in mind, you'll have a pretty good idea of what will be the most help. Of course, this is Darkest Dungeon we're talking about, so even the best-built party can fall to ruin. If that happens, all you have to do is assess your new roster of heroes and set out once again!
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