Dungeons & Dragons: Everything You Need To Know About Font Of Magic

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  • What Is Font Of Magic?
  • Flexible Casting
  • Preparing In Advance
  • Flexible Casting WIth Multiclass Spell Slots

When creating a Dungeons & Dragons character, players have access to a wide range of classes that each have their strengths and abilities, fundamentally shaping how a character plays and fits into a party. When it comes to classes that can serve as a party's designated spellcaster, Sorcerers are an impressive option and are one of the premier arcane magic-wielders of D&D's fifth edition.

While one of the Sorcerer class's most iconic and well-known features is Metamagic, another of the Sorcerer's most integral features is Font of Magic. As this feature can offer incredible value whilst being potentially easy for newcomers to the Sorcerer class to overlook, we're going to explore everything you need to know about Font of Magic in D&D's fifth edition!

What Is Font Of Magic?

Though each spellcasting class in Dungeons & Dragons has access to a finite number of spell slots, Font of Magic is a feature of the Sorcerer class that allows it to utilize these slots in different ways, potentially even creating additional spell slots to use throughout a day.

First and foremost, upon reaching level two, all Sorcerers gain the Font of Magic feature and two Sorcery Points. While the number of sorcery points a Sorcerer has access to at first may seem small, every time that a Sorcerer levels up, they gain access to an additional Sorcery Point. This means that by the time a Sorcerer is level twenty, they will have a staggering twenty Sorcery Points to utilize each day.

While most players associate Sorcery Points with Metamagic options, something that was further cemented with the addition of the Metamagic Adept feat, the Flexible Casting feature provides Sorcerers with a stellar alternative use for their points.

Flexible Casting

Flexible Casting is among the most impactful resource-manipulating abilities in the entirety of Dungeons & Dragons, allowing a Sorcerer to convert their sorcery points into additional spell slots as well as enabling a sorcerer to convert their spell slots into sorcery points.

As a bonus action on a Sorcerer's turn, that character is capable of converting a spell slot into several sorcery points equal to that spell slot's level. While this is rather straightforward, rather than allowing several sorcery points to be spent to create a spell slot of a corresponding level, the following numbers of sorcery points are required to create spell slots:

First Level Spell Slot Two Sorcery Points Required
Second Level Spell Slot Three Sorcery Points Required
Third Level Spell Slot Five Sorcery Points Required
Fourth Level Spell Slot Six Sorcery Points Required
Fifth Level Spell Slot Seven Sorcery Points Required

While the Flexible Casting feature is quite useful, two restrictions are important to remember when making use of it. Firstly, a Sorcerer is incapable of possessing more sorcery points at once than their level normally allows by default. This means that while depleted sorcery points can be replaced, a Sorcerer can't melt down all of their spell slots to stockpile an excessive number of sorcery points.

Secondly, as shown by the chart above, while there's no limit to how many spell slots a Sorcerer can create through flexible casting, they can't create slots above the fifth level. Interestingly, while it's only particularly relevant to Sorcerers of levels six through eight, a Sorcerer can theoretically provide themselves access to spell slots of slot levels that they wouldn't normally have access to by spending sufficient spell slots to do so.

Preparing In Advance

It's important to note that while Flexible Casting's ability to convert spell slots and sorcery points is a bonus action, allowing it to be done in combat, Sorcerers are very well capable of utilizing this feature out of combat as well. As a Sorcerer's spell slots and sorcery points return to their default state upon completing a long rest, there is otherwise no time restriction tied to this feature.

This means that if a Sorcerer knows that they'll need to be casting more spells on a given day than they normally would, immediately upon waking up, they can potentially give themself some additional ammunition by creating some extra spell slots so they'll be immediately ready when needed.

Flexible Casting WIth Multiclass Spell Slots

For Sorcerers dipping their toes into other spellcasting classes such as the Warlock class through multiclassing, it's integral to know that Flexible Casting is a feature that can pair with these other classes incredibly.

As flexible casting doesn't specify where the spell slots being converted into sorcery points are coming from, a Sorcerer/Warlock multiclass can easily convert their Pact Magic spell slots into sorcery points. This is key as Warlock Pact Magic spell slots are regained through short rests rather than long rests like a Sorcerer's slots. This means that through Flexible Casting, such a character can regain Warlock spell slots through a short rest, then convert these slots into sorcery points if needed.

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