Fallout 76 Update: May 7 Patch Notes, Server Downtime and next PS4, Xbox One Changes

LEGENDARY EXCHANGE MACHINES

The Purveyor is a new Mole Miner vendor who will be making her way to the Wasteland later this month, but she doesn’t deal in Caps. When she opens the doors to her shop, you’ll be able to exchange a new type of currency, called Legendary Scrip, for legendary items. To help you prepare for the Purveyor’s arrival, we’re adding Legendary Exchange Machines that you can use to break down your unwanted legendary items and turn them into Scrip.

Once Patch 9 is live, you will be able to find Legendary Exchange Machines at Train Stations around Appalachia. Load up your inventory with the legendary items you no longer want to keep, place them in the machine, and then collect your Scrip. The higher the star-rating of your legendary items, the more Scrip you will receive. The more Legendary Scrip you have when the Purveyor arrives, the more legendary weapons and armor you will be able to buy!

We will have more details to share on the Purveyor next week. We hope the addition of Exchange Machines will help you free up some storage space and fill your wallet with Scrip while she travels to the surface.

SURVIVAL SCOREBOARD UPDATES

Previously, we asked you to weigh in on a poll to determine your favorite Survival Mode scoreboard stat so that we could make adjustments based on the community’s preferences. The results are in: “Players Killed” received the most votes, with “Longest Life” and “XP Gained” tying for second, and “Enemies Killed” coming in third. While “Players Killed” was the clear victor at 63%, there were enough votes in other categories that we wanted to create a new stat that takes more than one into account when ranking player performance in Survival Mode.

With Patch 9, we’re planning to implement “Survival Score” as the new primary stat for the Scoreboards. Here’s how it will work:

  • You will receive one Survival Point for every Experience Point you earn while playing in the Survival Beta.
  • The total number of Survival Points you currently have will determine your placement on the Scoreboards. The three players with the highest Survival Scores will be highlighted on the Map.
  • On death, your Survival Score will be reset to zero.
  • When you kill another player, 75% of the Survival Points they had prior to death will be added to your Survival Score.
    • For example: If your Survival Score is 500 and you kill a player whose Score is 1,000, they will lose all their Points and you will receive 750, for a new Survival Score of 1,250.

    Thank you for your feedback and for participating in our poll. We believe Survival Score will offer a more well-rounded way to evaluate your feats, while also giving PVP-focused players a clear way to rise through the rankings and chase the excitement of fending off challengers.

    WEAPON ADJUSTMENTS

    In addition to everything mentioned so far, we’re planning to make a few adjustments to weapons in our next update. Read on for a preview of the weapon changes you can expect to see on patch day.

    Plasma Guns aren’t currently as strong as we’d like them to be, and we wanted to give them a bit of a damage boost to bring them more in line with the other weapons at your disposal. The following buffs should help your Plasma Guns pack a little more punch across the board:

    • Base Plasma Gun damage increased by 30%.
    • Base Enclave Plasma Gun damage increased by 10% to 30%.

    We’re also implementing fixes for a pair of bugs affecting shotguns that have the explosive legendary effect. The first was causing them to deal double damage, rather than the 20% increase the explosive effect is intended to provide. The second issue was causing the Pip-Boy to display lower damage numbers than explosive shotguns were actually dealing to your targets. While these aren’t true balance changes, it’s important that we address these issues to bring more consistency to both the displayed and actual damage output of explosive shotguns.

    Finally, we’ve heard your feedback that Flamer Fuel and Cryo Cells can be hard to come by. We’d like to give you more opportunities to stock up on ammo for these weapons when you visit workbenches, and we are planning to make the following changes:

    • Flamer Fuel created via crafting increased from 5 to 20.
    • Cryo Cells created via crafting increased from 15 to 25.
    • Fallout

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