Games Inbox: Is Battlefield a dead franchise?
The Wednesday Inbox tries to imagine how to bring back Guitar Hero, as one reader is surprised Detective Pikachu didn’t do better at the cinema.
To join in with the discussions yourself email [email protected]
The last Battlefield
I did not know until GC’s review that Call Of Duty: Modern Warfare had a mode like Battlefield in it. Talk about putting the boot in. To be honest I haven’t thought about Battlefield at all until it came up this week and that is kind of shocking considering how big it used to be. I don’t really know what went wrong either as I thought Battlefield 1 was fairly well received. Battlefield V obviously wasn’t but I still didn’t think it was that bad.
But that weird focus on the story mode when it first came out and literally nobody caring about the Battle Royale mode really seems to have killed it. With Call Of Duty as big as ever and Apex Legends doing really well for EA I wonder if they’re just going to put it on the backburner for the next couple of years?
It’d be good for DICE to do something different (and no, not Star Wars: Battlefront) and I think the only chance for Battlefield now is for people to miss it and want it to come back. I remember when at one point it was poised to overtake Battlefield but we’re obviously miles away from that at the moment. Plus it’s EA and you know they don’t tend to take too many risks. And what they do to developers that don’t bring home the bacon anymore…
The gen the music died
Until that reader mentioned Guitar Hero and Rock Band the other day I hadn’t thought of those franchises in what must be years. It’s mad to think that Guitar Hero used to be one of the biggest things around, before Activision milked it to death and the whole plastic instrument fad died out almost overnight.
Pretending to play a music instrument with your friends sounds like it should be something that’s always popular but I guess the problem is that they went through all the big name bands and songs too quickly and we kind of… ran out of songs?
That combined with rock music being at its lowest ebb since it was invented I think it’s a case of music killed the video game star. I don’t see anyway to bring it back either. Not when the whole appeal was messing around with friends, something the online and microtransactions and all the other modern cons can’t really help with.
I actually don’t want The Outer Worlds to have DLC as I’d much rather they got on with the sequel. The Outer Worlds was actually the last game to be started by Obsidian before they were bought by Microsoft. So if there is a sequel then it would be published by them and would presumably have a much bigger budget. Or at least I assume it would. I don’t really see why Microsoft would bother buying a developer like that and just keep them making everything on a shoestring.
There are a couple of downsides though. The first is that the sequel will probably be Xbox and PC exclusive. I believe Microsoft has said they haven’t decided yet but I’d say it’s most likely. The only thing that might stop it is the fact that I’m not sure the original has done that well.
Coming out the same week as Call Of Duty always seemed crazy and I see from the charts that it came in fourth, behind WWE 2K20 and only just ahead of MediEvil. That’s not a great start, but who knows. When it inevitably ends up in the Black Friday sales maybe that’ll get it a wider audience, like what happened with the Doom reboot.
E-mail your comments to: [email protected]
I’m really not feeling the hype for Star Wars Jedi: The Fallen Order. That reveal at E3 killed any interest I had in it dead, and I think it’s the same for most people. I do feel I should probably support it though, just because it’s a single-player game by EA and they’ll forever quote it’s failure as the reason for not doing more if it’s a flop.
Except, that logic makes me think of the Fallout 76 guy in the Inbox the other day, who felt compelled to buy a subscription even though he doesn’t even play the game anymore. I don’t like to think I’m that bad but if it’s the thin end of the wedge I don’t want to start down that path.
I think I’ll just hope it reviews well and leave it at that. I’ve actually no idea how it’ll do given the weird way it’s been handled so far.
Small screen hero
I’m always amazed just how popular Pokémon is. The stuff about people camping outside the London shop just so they can give Nintendo their money and now this trading card going for the price of a flat. It’s crazy. The only thing I don’t understand is that given all that how comes the Pikachu film didn’t do that great?
As far as I understand it turned a profit and not much else, which seems weird given that Pokémon is so popular and the film was really quite good. Maybe people just thought it was going to be bad and stayed away but considering some of the films that do do well that seems unlikely.
It’ll be crazy if Sonic, which looks horrendous, ends up doing better. Or maybe video game movies are just cursed forever now and no one will ever trust them again. Seems a bit of a shame just as a good one comes out.
One too many
I’m sorry, I could not let Rolph’s bizarre statement that the first Luigi’s Mansion was ‘worthless’. Wait, what? It was no killer app, that’s for sure but it has always been a quintessential 7 out of 10 game. Certainly not a bad way to spend 12 hours when you plug in your new GameCube for the first time way, way back in 2002. I mean, without having played the sequel, as I’ve never owned a 3DS, it surely provides the foundation on which it is based? Therefore, to say the original is worthless is to call the whole concept worthless, no? Is that not logic 101?
Yeah, Luigi’s Mansion was way too short and had no post-game content – but it was still good fun. And anything that’s fun is always worth doing again. The bosses were all of a high standard and the idea of having to perform some sort of task or go on a side-quest to defeat the bigger, named ghosts was clever. And then being able to use elemental attacks later on was quite satisfying.
I have no doubt that the critical consensus is correct in saying that the sequel refined and expanded upon the concept to a large degree, but to then claim that the original is some sort of glorified tech demo is ludicrous in the extreme.
Also, I never trust people who think ‘too easy’ is a criticism. Okay, I’ve played games and fought bosses that were a bit of a pushover but that didn’t necessarily mean they weren’t enjoyable. It’s used as lazy shorthand that implies something isn’t worth your time without actually explaining why and it really gets my goat.
GC: We gave it 6/10. It was always a glorified tech demo.
Just had to write in to spread the love for The Outer Worlds.
I’m not very far into the game, I’ve found my first follower and I’m busy with the side missions I’ve come across in the first settlement, but the games quality is already shining through.
I like that you can approach the game how you like, so far I’m playing stealth with persuasion but I might resort to the guns later on. On the whole I’m very impressed and it definitely deserves its GC review score.
Bethesda could learn a lot from Obsidian.
Catch up on every previous Games Inbox here
Although I did confess as much in my contribution to last weekend’s Hot Topic I was a bit hasty as I didn’t address the question as to whether I go out of my way to avoid being violent if possible. And the answer is yes, yes I do.
Playing GTA V I tried to avoid running over the exclusively adult pedestrians but wouldn’t be wracked with guilt if it inadvertently happened. On the other hand, I couldn’t bring myself to harvest the little sisters in Bioshock despite the game promising more ADAM if I did. A housemate at the time had no such qualms (neither of us knew at that point that you get gifted a big wedge of ADAM along with plasmids and tonics for every few little sisters that you save) and I couldn’t help but smirk when the remaining little sisters brutally slew him after the final boss.
In games like Splinter Cell, Deus Ex, and Dishonored rather than kill them my opponents get knocked out, choked out or tranquilised wherever possible (I also like to indulge my passion for leaving their unconscious bodies in a lovely big pile in a quiet corner of the level). This could be because I’m such a goody two shoes or an overreaction to the fact that for the majority of my gaming life killing enemies has been the only option.
However, if before now my only way to dispatch enemies was to gently stroke their hair while whispering ‘ssshhhh’ until they eventually nodded off then maybe upon experiencing, say, Doom for the first time perhaps I’d revert to a wild eyed savage screaming ‘KILL! KILL! KILL!’ while frothing at the mouth?
PS: It’d be nice for games that offer the option to render your opponents unconscious rather than kill them, to reflect that in the dialogue. So, upon being spotted by an enemy (that after all, may just be doing its job) the shouts of, ‘There you are, you’re a dead man/woman!’ become ‘We don’t want to kill you, surrender now!’
If I were in charge of Sony I would trademark PS76, just for gits and shiggles.
I don’t know about consoles, I’d be surprised if the human race was still around in 2055. Although if both do happen to make it then I confidently predict the PlayStation 10 will be a mildly cool-looking black box, just like all the others.
This week’s Hot Topic
It’s Halloween this week so the subject for this weekend’s Inbox is a simple one: what’s the most scared you’ve ever been when playing a video game?
It doesn’t have to have been while playing a horror game, it could just be an unexpectedly scary moment in a normal game or maybe even something that the developer didn’t seem to intend to be frightening. Do you enjoy scary video games and do you think they’re more or less effective than movies and TV?
Please remember that normal house rules apply for the Halloween Hot Topic: nobody’s allowed to mention the dogs jumping through the window bit in Resident Evil 1.
E-mail your comments to: [email protected]
The small print
New Inbox updates appear twice daily, every weekday morning and afternoon. Readers’ letters are used on merit and may be edited for length.
You can also submit your own 500 to 600-word 4Player viewer features at any time, which if used will be shown in the next available weekend slot.
You can also leave your comments below and don’t forget to follow us on Twitter.
Source: Read Full Article