Mario Kart Tour Multiplayer Update: Good news for Nintendo and fans
Mario Kart Tour launched earlier this week and by all accounts, it was a pretty decent success for Nintendo.
However, there was a number of glaring issues with the game at launch. 806 Server issues, concerns over the subscription models and, most annoyingly for fans, a distinct lack of multiplayer.
Yeh, that's right, Mario Kart Tour doesn't have multiplayer. Which for a game which has prided itself on A-Class multiplayer fun, sure is strange.
What makes it more bizarre, is that you can add friends, but seemingly only to see their stats.
However, here's some good news, not just for Nintendo but also players who are hooked on the new smartphone game.
It's reported that Nintendo's sixth mobile game is it's most successful yet. In fact, it's been a massive success.
According to Sensor Tower, estimates place App Store and Google Play installs of Mario Kart Tour in excess of 20 million within 24 hours of its debut, with player spending already topping $1 million globally.
"As the chart (Above) illustrates, first-day installs of Mario Kart Tour stand and nearly triple those of Nintendo’s previous best launch in terms of downloads, Super Mario Run, which recorded seven million users within 24 hours of launch on iOS alone," Sensor Tower explained.
"Looking at the publisher’s most recent release, July’s Dr. Mario World, Mario Kart Tour has seen nearly 31 times more installs than that title thus far. It is currently the most downloaded iPhone app overall in most of the markets where it is available, while Dr. Mario World only reached that position in three regions at launch."
Normally that might not be cause for Nintendo to change plans and release a Multiplayer mode.
But, it's also raked in a surprising amount of money in its first week. And as people know, money talks, and multiplayer will only be good for increased monetisation.
Sensor Tower believes Mario Kart Tour is also Nintendo’s third-best mobile launch in terms of day one player spending, grossing approximately $1 million in its first 24 hours.
Although this is less than the spending previously seen with Fire Emblem Heroes or Super Mario Run, Sensor Tower believe the future is still bright for Mario Kart Tour.
"It’s possible that Mario Kart Tour will have a slower start in terms of spending than Nintendo’s other mobile titles as the publisher and co-developer DeNA are experimenting with season pass monetization which includes a free two-week trial period before subscribers are actually charged" the site argues.
"The $4.99 per month Gold Pass is current the game’s most popular in-app purchase, but none of the users who have purchased it will be charged for another 13 days"
Something tells us, that the success of the game and how much money it's bringing in, will be too high for Nintendo or DeNA to simply ignore the calls of a multiplayer mode.
Especially if it adds to the potential revenue stream for the game.
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