Marvel Snap: Everything You Need To Know About The Recruit Season Pass

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  • What Is The Recruit Season Pass?
  • How Do I Gain Recruit Season Pass Levels?
  • Recruit Season Pass Hero Cards
  • All Level Rewards In Recruit Season Pass

Marvel Snap is a superhero deck-building game with several unique twists. Battles only last six short rounds, with one card played simultaneously by each player each round. Cards only have two stats, plus potentially a special ability, but random location abilities give the game a keen tactical edge that keeps you coming back for more.

When you’re first getting into Marvel Snap, you’ll start by completing the Recruit Season Pass. It’s a great introduction to how the overall system of missions and rewards works, and also gives you a nice opening set of cards and other rewards.

What Is The Recruit Season Pass?

The Recruit Season Pass is basically your introduction to the world of Marvel Snap. It consists of 20 reward levels that give you a set number of rewards including Credits, Gold, Avatars, and Cards. Once you have unlocked all 20 rewards in the Recruit Season Pass, you’ll move on to the game proper.

  • Credits: Credits are spent to upgrade the rarity of your cards when you have enough boosters to do so. This doesn’t make the cards better in terms of stats, but each upgrade gives you Collection Levels. These are crucial, as they in turn open up more Cards, Credits, and Boosters.
  • Gold: This is the 'real money' currency of Marvel Snap, but you do occasionally get it for free in-game. The most common way to spend Gold is on Card Variants in the Shop. These are alternative images of cards you already have, which you can boost alongside your normal card variants to gain extra Collection Levels.
  • Avatars: Purely cosmetic. You choose your favorite one to go alongside your name when you go into battle. Got a favorite hero? Represent! During the Recruit Season Pass levels, you’ll get the Avatars of each hero you also get a card for.
  • Cards: Every Marvel Snap deck is made up of 12 cards, which have a variety of Special Effects, Energy costs to play, and damage Power. The real fun of the game is making decks and seeing how they compete against other real players. So, the more cards you have, the more fun you can have deck-building.

How Do I Gain Recruit Season Pass Levels?

There are two types of missions in Marvel Snap: Daily Missions and Season Pass Missions. Dailies reward Credits, but both mission types also earn you Season Pass Points.

Simply daily missions earn just 25 Season Point XPs, but Season Pass missions can earn 1,000 XP or more. Every time you break through a 1,000 Season Point barrier, you go up a Season Pass level. Each time you do so in the Recruit Season Pass, you’ll get a reward. There are two Chapters full of missions, with the second opening after the first is complete.

Chapter One: Welcome To Marvel Snap

Requirement Challenge XP
1x Chapter Challenge: Complete All Seven Chapter One Missions 2,000
2x Play a Match 1,000
3x Upgrade a Card 1,000
5x Unlock a New Card 1,000
7x Win Matches 950
1x Complete a Daily Mission 950
1x Reach Collection Level 12 950
2x Win with Spectrum in your Deck 900

Chapter Two: Step Into The Multiverse

Requirement Challenge XP
1x Chapter Challenge: Complete All Seven Chapter Two Missions 3,000
1x Upgrade a Card to Rare or better 1,000
1x Create a new Deck 900
1x Play a Match with a New Deck 850
2x Complete Daily Missions 1,000
2x Win with Odin in your Deck 850
10x Win Matches 900
1x Reach Collection Level 35 950

While Season Pass Missions are set, the Daily Missions are random, and you can have six of the dailies active at once. These refill by two every eight hours, or you can pay Gold to refill them faster. As an extra bonus for completing Daily missions, there is a Weekly Daily Challenge that rewards you with extra Credits, Gold, and Season Pass XP the more of them you do.

Recruit Season Pass Hero Cards

The Cards you get as rewards during the Recruit Season are set, but that doesn’t make them bad. Some of these cards will probably become foundational cards in many of your decks going forward, right up to the end game.

Energy is the cost of playing a card, and Power is how much strength they have. You’ll always battle over six rounds, getting one Energy in round one up to six in round six. The battle is over three locations, with the winner controlling the majority. What keeps it interesting is that each location has a random effect.

Name Claim At Level Energy-Power Effect Notes
Ant-Man 2 1-1 Ongoing Ability: If you have three other cards here, plus three Power. One-cost cards tend to only have one or two Power, so Ant-Man’s ability to easily become a four-Power hero makes him a popular choice.
Collossus 6 2-3 Ongoing Ability: Can’t be Destroyed, Moved, or have its Power reduced. Destroy decks target your own cards purposefully, but you’ll still want heroes that hang around such as this one. He can also be useful with tricky locations.
Ironheart 10 3-0 On Reveal: Give three other friendly cards plus two Power. A standard three-Energy card will have around four Power, so this is a good trade-off. It is also useful as a card that can be played in locations where the lowest Power wins.
Gamora 14 5-7 On Reveal: If your opponent played a card here this turn, plus five Power. There are several Guardians of the Galaxy hero cards with similar abilities, but this is the most powerful. Risky, but by the time you can play it you should have a good idea of your opponent’s plans.
Blue Marvel 20 5-3 Ongoing Ability: Your other cards have plus one Power. Especially when playing a deck that can duplicate cards, or has many cheap cards to play, this can potentially add a massive 11 Power to your side.

All Level Rewards In Recruit Season Pass

Level Reward
1 Set of eight basic Avatars
2 Ant-Man Card
3 200 Credits
4 Ant-Man Avatar
5 100 Gold
6 Colossus Card
7 Colossus Avatar
8 20 Boosters
9 Marvel Card Back
10 Ironheart Card
11 Ironheart Avatar
12 Mystery Variant Card
13 200 Credits
14 Gamora Card
15 Gamora Avatar
16 100 Gold
17 200 Credits
18 Mystery Variant Card
19 Blue Marvel Avatar
20 Blue Marvel Card

Once you complete the Recruit Season Pass, you’ll advance to rolling Season Passes that change over the months and that are time limited. These allow you to pay cash for extra rewards, and once the Season ends, those rewards will be replaced with new ones.

However, the Recruit Season Pass is set in stone: you’ll get all 20 rewards, and there is no time limit.

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