Mobile Developer Homa Games Raises $15 Million For Hypercasual Games
Homa Games, a mobile developer and publisher based in Paris, has raised $15 million in a seed round led by private equity and VC firm Idinvest Partners, and VC fund E.ventures. The funds will be used to expand the company’s portfolio, which includes over 30 hypercasual games, and create “new tech” in UA and monetisation.
VC fund OneRagtime, former Vivendi CEO Jean-Marie Messier, former general manager for data products at Unity John Cheng, Carlyle Europe Technology Partners’ MD Vladimir Lasocki, and Zenly co-founder Alexis Bonillo also participated in the seed round.
According to Homa Games’ CEO Daniel Nathan, “HyperCasual is paving the way for a new production flow to release fun games at a very fast speed. At Homa, we are creating technologies to push this vision a step further, and our goal is to disrupt the content creation process to release the most entertaining apps to a massive audience. We unlock the creativity of developers around the world. This Seed round will enable us to invest further in talents, IP licensing, and products.”
Homa Games has also announced the appointment of MD of Idinvest Partners Benoist Grossmann, and E.ventures partner Jonathan Userovici to its board. The mobile studio, which has opened new offices in Toulouse, France, Lisbon, Portugal, and Skopje, North Macedonia, has quadrupled its staff in the last year.
Hypercasual games, which are free and easy-to-play mobile games, were popularized by developers such as Kwalee, Ketchapp and Voodoo in in 2017. Homa Games, which has published Tower Color, Sky Roller, and Nerf Epic Pranks, has registered more than 250 million downloads since it was founded in 2018. Last year, the company absorbed Toulouse-based studio IRL Team to accelerate the expansion of its mobile development and publishing capabilities.
“We provide a 360-service including game design recommendations, creative ads production, tech support — everything for a studio to focus on what they love the most, which is developing games,” Nathan said. “Most of our studio-partners come from a historical relation between us through curated loyalty and trust. Nevertheless, we are always on the lookout for new talents with our sharp business development team.”
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