Totally Accurate Battle Simulator Version 1.0 Now Available, Adds Local And Online Multiplayer
Totally Accurate Battle Simulator version 1.0 is arriving on Steam and the Epic Games Store today, bringing with it a few sweeping changes. The most notable is the addition of local and online multiplayer, although you’ll also find Twitch integration, new achievements, new maps, and much more.
The version 1.0 news came during today’s Landfall Day showcase, which saw the indie studio drop big announcements for many of the games in its catalog. TABS finally hitting version 1.0 was the big news – and features a laundry list of patch notes. The massive update will be available for free if you purchased the title in Early Access, letting you dive into local and online multiplayer along with a bunch of other new, totally-accurate content.
Here’s everything changing as TABS 1.0 hits the market:
Totally Accurate Battle Simulator Version 1.0 Patch Notes
- Added two new factions with one secret unit each
- Added two new maps
- Added two new campaigns
- Added Achievements
- Added health bars as an option
- Added twitch integration
- Added online multiplayer
- Added local multiplayer
- Updated the placement UI design
- Updated general UI design
- Updated default gamepad layout”
Totally Accurate Battle Simulator is a “wacky physics-based tactics game.” You’ll wage war using a hilarious physics system – taking part in massive battles that are ridiculously fun, and not at all accurate. The title has been in active development since 2016. Hitting version 1.0 is a big milestone for the title, and it’s great to see all the new features arriving today.
Landfall made a few other announcements during the Landfall Day showcase, including the release of Stick Fight: The Game on Nintendo Switch, a new combat multiplayer game for Steam called Rounds, and a free-to-play model for Totally Accurate Battlegrounds.
Totally Accurate Battle Simulator version 1.0 is now available on Steam. Launch the game later today to check out its new maps, campaigns, achievements, and fancy new multiplayer modes.
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Jon Bitner is an Associate Editor for TheGamer. His passion for gaming started with his first console (Sega Genesis) and he hasn’t stopped playing since. His favorite titles include The Legend of Zelda: Ocarina of Time, Team Fortress 2, Rainbow Six Siege, Pokémon Sword & Shield, Old School Runescape, Skyrim, and Breath of the Wild. He can usually be found playing the latest RPG, FPS, or some obscure mobile game. Before working as Associate News Editor, Jon earned a Biology degree and worked in the Biotechnology sector — experiences that taught him how to put words together and make sentences. When not playing or writing about the gaming industry, he enjoys sleeping, eating, and staring at birds.
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