Ubisoft reveals plan to fix Ghost Recon Breakpoint

Major changes are planned for Ghost Recon Breakpoint, as Ubisoft promises fans it’ll crush the bugs and revamp the gameplay.

One thing you’ve got to hand to Ubisoft, they haven’t been slow to own up to the failures of Ghost Recon Breakpoint, admitting last week that ‘critical reception and sales during the game’s first weeks were very disappointing’.

They also acknowledged that the game ‘did not come in with enough differentiation factors’, compared to either other open world shooters or their own line-up of similar games.

But they’re not going to just brush the game under the carpet and a lengthy blog post has outlined how they plan to fix and improve the game.

One of the many problems with the game is the huge number of bugs and glitches, which is what the first two planned updates will concentrate on.

The first is due in mid-November and will fix drone deployment, fire rate, NVGs blocking crosshairs, and the Mission Completion notification pop-up. A second update at the end of the month will fix other unspecified technical issues.

A lot of the other fixes are similar vague though, with changes to the in-game economy (i.e. microtransactions) apparently designed to make ‘players more comfortable’, whatever that’s supposed to mean.

It’s also unclear what they’re going to do about complaints at the undercooked survival elements and tiered loot progression.

‘In line with this vision and the feedback we received, we are working on a more radical and immersive version of Ghost Recon Breakpoint. We also want to let you tailor your experience to the way you want to enjoy the game, since freedom of choice has always been part of the Ghost Recon DNA’, is the non-committal statement on the blog.

It’s also uncertain when the AI team-mate feature will be ready, but it sounds like it’s a long way off at the moment.

There is a clear plan for the first raid though, called Project Titan, which will be ready for this December, with a Terminator themed live event to follow afterwards.

‘We know that we have a lot of work ahead of us to get the game where you want it to be, and that not everything will be addressed or released as fast as all of you might like’, concludes the blog.

‘Big changes can take time to make sure they are done right, but we still want to be as transparent as we can about the current state of development.’

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