PUBG’s next patch will add a new shotgun and a mastery system complete with rewards

PlayerUnknown’s Battlegrounds is constantly adding ways for players to make progress outside of the game, and the latest patch is no different. In patch 4.3, PUBG is getting a new progression system called Survival Mastery, as well as a new weapon and a few balance changes.

The new Survival Mastery system will give players another way to earn rewards and make progress from game to game. The system is similar to the weapon progression system that PUBG Corp. added to the game earlier this year, but instead of leveling up your weapons by dealing damage, this time around you progress your Survival Mastery by staying alive. Actions like looting, using items, reviving teammates, and even fighting can all go toward the progression of your Survival Mastery.

This patch will also add the DBS shotgun to the game. It’s a double-barrel, pump-action shotgun that players can only get from care packages. The DBS does massive damage in quick burst, which could make it a useful shotgun even later on in matches. Patch 4.3 is also buffing PUBG’s other shotguns, giving most of them a slight range and damage increase.

PUBG patch 4.3 moves to the PUBG Test Server later this week. Once it’s spent some time on the test server, usually about a week or two, the patch will make it to live servers. To see everything that’s coming to the Test Server version of the patch you can see the notes below.

PUBG Patch 4.3 notes

Survival Mastery

Survival Mastery is a new progression system where players increase levels by gaining XP based on the players’ survival patterns

The system operates all the time without being affected by seasons. The Level cap for Survival Mastery is 500

Players can earn XP in the following situations:

  • Looting
  • Using items during combat
  • Combat
  • Reviving a teammate

Match Summary Timeline

The match summary timeline recaps all survival actions performed in a match

Players can check survival actions they have performed in their previous match in a timeline sequence from Mastery > Last Match Tab

PUBG Corp.

The activities below will be shown in the timeline, along with other XP earning activities:

  • Landing point
  • Location where players perform certain actions
  • Damage dealt and received
  • Distance a player travels using vehicles
  • Surviving Blue Zone phases

Survival Mastery – PUBG ID

  • A new system where players can express themselves while show their progression and Survival Mastery rewards
  • PUBG ID includes Survival Mastery Level, Player ID, Emblem, Background, and Poses A summary and detailed recap are available
  • Players can view and change from Mastery > Survival tab
  • Players are able to view other player’s PUBG ID in the following case Teammate from the previous match
  • Player you killed and the player who killed you

Emblems

  • For every 10 levels (5, 15, 25…), players are rewarded an emblem
  • Players can express themselves with various emblems on their PUBG ID

Backgrounds

  • For every 10 levels (10, 20, 30…), players are rewarded a background
  • Players can express their identity with different backgrounds on their PUBG ID

Poses

  • For every 100 levels (100, 200, 300…), players are rewarded a pose
  • Poses are the highest reward in the system and players can change their pose using the Survivor tab and PUBG ID
  • Player poses utilize the player’s equipped clothing Other skins such as vehicles and weapons aren’t currently utilized for poses

BP Rewards

  • BP will be granted for levels without other rewards

New Weapon: DBS

The DBS is a double barrel pump-action bullpup shotgun that can only be initially obtained from Care Packages

  • DBS has two internal magazine tubes that allow the user to load up to fourteen 12-gauge rounds

Thanks to those combined firing mechanics, DBS can produce massive bursts of damage in a short time span

  • Upper rail of the gun allows a Holographic, Red Dot Sight, and 2x to 6x Scopes
  • Maximum effective range to deal damage with the DBS is 100 m

Gameplay

Improved shotgun consistency Hit probability increased, especially in medium shotgun range

  • Damage drop-off over distance increased
  • Minimum per pellet damage within effective range of each shotgun increased to 4 Except the Sawed-Off, which is 3
  • All shotguns fire 9 pellets total per round

Adjusted shotgun balance

  • All shotgun pellets now use more realistic ballistic curves (speed decrease over time)
  • All shotguns had their recoil effects updated
  • Damage multiplier changes Headshot: From 1.5 to 1.2
  • Torso: From 1.0 to 0.9

S686 Maximum effective range set to 80 m

Increased reload speed by 20%

S1897 Maximum effective range set to 80 m

Pump action speed increased by 20%

Pump action will no longer temporarily un-ADS the player

Sawed-Off Maximum effective range set to 80 m

Maximum increased probability range set to 50 m

Increased number of pellets fired to 9

Decreased damage per pellet from 22 to 20

Duckbill attachment: Pellet spread multiplier increased from 0.8 to 1.0

  • Updated weapon impact effects Both decals and particle effects are now more directional allowing players to better understand the direction shots are coming from
  • Size and characteristics of the effect depend on both the surface being hit and the class of the weapon being fired
  • QoL improvement for healing items while walking
  • Healing items can now be activated while moving and your player will be reduced to walking speed and continue using the item while you move at walking pace

Previously, you had to come to a complete stop to start healing

  • Canted Sight reticle type can now be adjusted, along with brightness, similar to the Red Dot

Sound

  • Reduced the volume of the Red Zone
  • Footstep sounds volume and attenuation have been re-balanced
  • Footstep sounds will be more drastically reduced when players move to the outer limit of footstep audible range
  • Different sound effects are played when landing from falling, dependent to the surface material type
  • Made improvements to the ledge-grab sound effects
  • For more information on the sound improvement plans, please go to the following link: Dev Letter: Sound Improvement Plan
  • Added a new song to the Turntable The new song will replace the previous song

Performance

  • Minor performance optimizations that will improve FPS in areas where many players are in close proximity to one another
  • Made visual improvements to shadows and enhanced rendering performance
  • Deployed tentative change on the test server mitigating an issue which causes loot to appear late, mainly after landing from your parachute

Dev Note: As this change increases server load, we will closely monitor any potential negative impact this may have to the player experience. We intend to apply this change to live servers with this update if player feedback is positive and the overall server performance impact is negligible. Any changes to this plan will be communicated through the patch notes. Please try the changes on the test servers for yourself and share your feedback.

Bug Fixes

  • Fixed an issue where character footsteps cannot be heard when walking backwards against corners of objects
  • Fixed an issue where the smoke UI timer doesn’t sync correctly when the replay is skipped in replay mode
  • Fixed an issue where the Flare Gun firing animation is obscured when in the prone position
  • Fixed an issue where grenade damage in rare situations could be received through objects
  • Fixed an issue where an incorrect kill distance was shown when a disconnected player is killed
  • Fixed an issue where the healing items would be cancelled when pressing Sprint without moving
  • Fixed an issue where UAZ wheels wouldn’t get destroyed after being punched multiple times
  • Fixed an issue where skull icons are incorrectly displayed on the minimap in Simplified Chinese language version
  • Fixed an issue which caused an excessively bright light effect in the side mirror of motorcycles
  • Fixed an issue where players could not be damaged by other players punching them inside vehicles
  • Fixed an issue where parachutes were not displayed in training mode with a fully equipped bag
  • Fixed an issue where players are forcibly removed from training mode when vaulting over a certain wall
  • Fixed an issue where zombie players occasionally appear to be human in zombie mode
  • Fixed an issue where the lung capacity icon does wouldn’t display correctly when holding breath while swimming
  • Fixed an issue which prevented footstep sounds from playing in specific situations when running through certain puddles

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