Rocket League: Here's How Cross-Platform Progression Will Work After Free-To-Play Update

Rocket League is set to transition to a free-to-play title soon, and while a date has not been set, the “summer” time frame promised is nearing an end. The game will also feature cross-progression between platforms, which means that, for instance, you’ll be able to play the game on Switch without losing any of the parts or cars you’ve collected on PlayStation 4. Now, ahead of this update, developer Psyonix has detailed how all of this will work.

Your Competitive Rank, Rocket Pass progress, and inventory will carry over, but you’ll need to have an Epic Games Account. After the update, you’ll be asked to log in to your Epic account, and then to set a Primary Platform that will determine which version of the game you’ll be carrying progress over from. If you’ve been playing the game on both PC and PS4, for instance, you’ll want to pick the version you’ve earned more items in.

Doing this will also immediately earn you the Chopper EG Wheels for your cars. Alternatively, you should be able to keep progression separate by not logging in to Epic. if you so desire.

Now, logging into your Epic account on each system will let you share the following across platforms:

  • All earned free drops (Common Items, Event Items)
  • Season Rewards & Titles
  • Rocket Pass Items
  • Item Shop Purchases
  • Blueprints and items built from blueprints
  • All Rocket League-branded DLC included in the Legacy Pack

Not everything is included, though. “Credit and Esports Token balances will stay tied to each platform as they cannot be transferred to a new platform,” the update warns. Other objects that won’t carry across include platform-exclusive items (including the Nintendo-themed ones), on-disc DLC, and licensed premium DLC packs (Back to the Future, DC superheroes, etc.)

This update will also enable player-to-player trading, but you’ll only be able to trade between the same platforms. This is due to the way the game’s microtransactions work, so as to “reduce the risk of fraud”. You’ll also need to have either previously purchased the game, or purchased at least 500 Credits, before you’re allowed to trade.

Since its 2015 launch, Rocket League has been played by an amazing 75 million people–and that number is likely to go up further when it goes free-to-play.

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