Apex Legends cheater ban count: over 700,000 served
Shortly after launching Apex Legends in February, Respawn Entertainment developers said they had already banned 16,000 cheaters from the game. That figure has since increased almost fiftyfold.
In a development update posted to Reddit on Thursday, Respawn’s community manager for the game said a total of 770,000 players have been banned since Apex Legends’ Feb 5. release. Moreover, Respawn has blocked more than 300,000 attempts to create new accounts, and in the past 20 days, banned more than 4,000 accounts associated with cheat selling. The figures are for the PC version of the game. Apex Legends is also available on Xbox One and PlayStation 4, where cheating and modding are easier to control.
This has, according to Respawn, cut in half the number of matches on PC that have been polluted by cheating or spamming. Still “it is a constant war with the cheat makers that we will continue to fight,” Respawn wrote.
The studio has been working with Electronic Arts’ security and fraud unit as well as developers from EA DICE, EA Vancouver’s FIFA team, and EA Capital Games (Galaxy of Heroes) to root out cheating and abuse.
“While we can’t share details on what we’re doing so as to not give a head’s up to the cheat makers,” Respawn said, “what we can say is that we’re attacking this from every angle, from improvements to detecting cheaters, bolstering resources and tools, to improving processes and other sneaky things to combat sellers and cheaters.”
Apex Legends, a free-to-play battle royale game set within the Titanfall canon, rounded up 50 million players within a month of its Feb. 5 launch. Top-flight esports organizations have already created Apex Legends teams, betting on that game’s growing appeal there. For players, Apex Legends has since gone through some rather normal growing pains, albeit losing some momentum from a white-hot debut.
Two weeks ago, Respawn Entertainment founder Vince Zampella said developers would stick to a plan of seasonal updates for the game, as opposed to the constant churn — and development crunch — of patches and new content
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