Are We Sure The Legend Of Zelda: Skyward Sword Is Going To Be Better On The Switch?
Lucky us—Nintendo announced that it’s releasing The Legend of Zelda: Skyward Sword on the Switch this coming July. Though this game originally came out on the Wii in 2011, Nintendo is selling it on the Switch for a full $60, irritating many fans (who will likely inevitably buy it anyway). Considering that Nintendo had to port it and update the motion controls and graphics, it makes sense that the game would need to be more than some measly $10. That being said, Nintendo certainly didn’t have to jack up the price quite that high.
The bigger concern, though, is whether the game is actually going to be a lot better on the Switch than it was on the Wii. There are clearly some fans that think Skyward Sword was a masterpiece, but plenty of other fans consider it to be one of the weaker links in the Zelda franchise. There is definitely some discrepancy on why they consider the game to be subpar, though.
On the one hand, plenty of people were extremely unhappy with the motion controls that went along with the game on the Wii. Having to use the Wii remote and Nunchuck to swing your sword or fire your bow proved to be difficult for many players, and annoying at best for some others. If this is truly the biggest complaint about Skyward Sword, then it’s looking like the game on the Switch is going to knock it out of the park. The Switch version of the game will allow you to swing your sword and fire your bow with buttons instead of motion controls – if you so desire. This also makes the game much more accessible. Hallelujah!
But the thing is, I’m not totally convinced that that’s going to solve all Skyward Sword’s problems and make the game worth $60. While it’s great that the motion control issue has been resolved by allowing people the option to play with that function or not, there are still plenty of other issues with Skyward Sword, starting with its unrelenting hand-holding. You are literally always told exactly where to go, what to do, and who to talk to. This quality actually took away from the game for me so much more than the motion controls ever did.
Building off that point, the game includes Fi, a humanoid spirit who resides within the Goddess Sword. Obviously, having a companion that jumps in with dialogue on a frequent basis is extremely common for The Legend of Zelda, but Fi is particularly annoying because of the way she talks, and the number of never-ending explanations for blatantly obvious concepts were excruciating.
While I’ve read that some people are complaining about how the game is “too linear,” I hardly think that’s a legitimate complaint to make. The Legend of Zelda games were mostly linear, and this one does not stand out to me as being worse in that regard. Perhaps people are trying to complain about the lack of overworld by saying “too linear,” which would be a legitimate point, considering there isn’t a bunch of trekking around between dungeons. Though speaking of the dungeons, the ones in this game were some of the best, which certainly would seem to outweigh the annoying dialogue, as getting through the dungeons is the primary focus of the game.
While it’s great that Nintendo has improved upon some of the problematic features of Skyward Sword, there’s a good chance the Switch version will suffer some of the same criticisms that the game faced before. Yet, I’ll admit it, Nintendo is going to be getting my $60 anyway.
Next: Studio Behind Zelda: Link’s Awakening Developing ‘Stylish, Medieval’ Game
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Stephanie is an Editor at TheGamer, solidly aligned chaotic neutral. Though her favorite game is Fire Emblem: Three Houses, she vows to do everything in her power to one day see a Legend of Dragoon remake. Absolutely nothing can top her immense love for The Lord of the Rings.
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