'Borderlands 2 VR' Gets PS Aim Support & Improved Shooting for All Controllers – Road to VR
Borderlands 2 VR (2018) launched on PSVR late last year with support for DualShock 4 and PS Move, and while it also seemed to be a perfect fit for the platform’s dedicated gun controller, PS Aim, users just had to make do. Now developers Gearbox Software and 2K Games have announced they’ve officially added PS Aim support including a few other shooting specific improvements that should keep you happily blasting bandits and looting vaults with greater ease regardless of your chosen controller.
Looking through the options menu, you’ll now find options for swapping sticks, buttons, or both—something the dev team said in a Reddit post was added “to help with Lefty Swap and to allow for more custom options to use the Aim Controller.”
Users can also assign forward movement either according to their head’s position, or movement relative to PS Aim.
“For example, you can shoot straight forward, while looking to your right. If your movement is Gun relative, pushing forward on the control stick will move you based on where the gun is pointing. If your movement is Head relative, pushing forward on the control stick will move you based on where you’re looking,” the developers say.
There’s also a few new features that come to the game as the result of community suggestions:
- Improved Scope – Performance on the scope has been improved and it is now a much larger window.
- Crosshairs Toggle – A new option is available in the Options menu that allows you to turn off the crosshairs.
- Scope Toggle – A new option is available in the Options menu that allows you to use iron sights when aiming instead of the scope window.
- Vault Symbols – Fixed a bug where Vault symbols did not appear correctly.
Moreover, the dev team says they’ll be working on updates such as “improvements to the HUD and height offset along with fixes to an unreachable chest, teleport, and more.”
Although we weren’t wowed by Borderlands 2 VR in our review, it’s good to see the developers taking the time to mold the game a little more to the medium, as some of the negatives we noted in our review seem to be alleviated by the recent update; being able to aim down iron sights of a physical gun without a gaze-based reticle constantly floating around is certainly a step in the right direction in the immersion department, although we would love to see more updates that help make the game more of a true VR native considering it commands premium price tag of $50.
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