Report: Facebook Signs Deal for Assassin's Creed & Splinter Cell VR Games

The Entire VR Industry in One Little Email

The Daily Roundup is our comprehensive coverage of the VR industry wrapped up into one daily email, delivered directly to your inbox. 

According to a report by The Information, Facebook is allegedly looking to sign more deals with game studios, the result of which aims to bring some high-profile franchises to the Oculus platform. This is said to include VR versions of Ubisoft’s Assassin’s Creed and Tom Clancy’s Splinter Cell.

An Oculus spokesperson responded to The Information’s request for a substantiation of the report, however the company says they “cannot comment on specific partnerships, but we will continue to focus on expanding our library and reaching broader gaming audiences for years to come.”

Ubisoft, the holder of both Assassin’s Creed and Splinter Cell IPs, has yet to comment on the story.

What’s more, an Information source maintains that while the size of the investment is expected to be less than $1 billion, that it could grow beyond that number.

As a point of comparison, Mark Zuckerberg announced at Oculus Connect 3 in 2016 that the company had earmarked $500 million for content. That money has ostensibly brought in a few high-profile productions to the Oculus platform such as the Star Wars Vader Immortal series from ILMxLab, Epic Games’ Robo Recall, and MARVEL Powers United VR from Sanzaru and Oculus Studios; many of these are unique implementations with a clear aim to draw in new users, but in the same breath they’ve done little to answer the question that many VR newcomers eventually ask themselves: “Why can’t I play [x] in VR?”

While there are a few Oculus exclusives on the horizon, including the open-world game Stormland, the combat-heavy adventure Asgard’s Wrath and the sequel Lone Echo II, if the report can be believed, it appears the company is continuing on its path to generate a library of recognizable, exclusive content—all of which has the aim to both attract and retain users in their ecosystem.

Source: Read Full Article